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Welcome to the New VRFocus!

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VRFocus Three years. It’s been three years since we launched VRFocus into the wilds of the virtual reality (VR) community, and what a rollercoaster that’s been. Thanks to some pre-launch research it didn’t take the team long to find our niche-within-a-niche, but since then a lot has changed. And so it was about time VRFocus changed, too. As the editor of VRFocus the types of content produced by the team has always been a decision that has fallen at my feet. I’m a firm believer that it will be entertainment…

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Omnichannel Realities

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Acer Artificial Intelligence (A.I.) Augmented Reality Google Daydream Microsoft Mixed Reality Project Tango Windows Holographic In my last VRFocus article from September, I stressed the importance of Virtual Reality (VR) applications in focusing on usefulness and superseding reality. Then going on to highlight how content should be delivered via accessible (cheap and easy-to-use) hardware such as VR headsets connected to media boxes (e.g., Netflix) to reach mass market adoption. Well, cases of such VR hardware are coming into play this year: Microsoft announced their VR OEM Windows “ Mixed Reality…

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PlayStation VR Party: The Best Games for a Fun Night with Friends

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Ace Banana Playroom VR PlayStation VR PlayStation VR Worlds Sports Bar VR Werewolves Within The launch of the PlayStation VR has been deemed a success by many, with even Sony Interactive Entertainment (SIE) seemingly caught unawares by the demand for the virtual reality (VR) hardware. But satisfying the early adopters is a much easier task than achieving mass market appeal, as has been seen time-and-again with peripherals in the videogame industry. One ideal is for those early adopters to become evangelists for the hardware, but doing so takes just the…

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More than just a Game conference releases draft programme

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More than just a Game conference releases draft programme Academic conference on VR will take place from 6th-7th April 2017. March 18, 2017 By Rebecca Hills-Duty Set to arrive in April is the More than just a Game conference , an international academic conference dedicated to interactive entertainment and intellectual property law. Now in its third year, the conference is choosing as its focus subject for 2017, Virtual and Augmented reality. The conference is a two-day event held at Stationers Hall in London from 6th-7th April. The conference is organised…

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